DirectX/OpenGL Mumble Overlay Holder
As many people have unfortunately stumbled upon this issue – Mumble‘s Overlay only works with OpenGL and DirectX9 and ONLY with 32bit (x86) executables. Running on anything else (DirectX11 and/or 64bit .exe) causes the overlay to not display over these games.
This can be seen, for example, in World of Warcraft – when run with DirectX 11 and the 64bit binary.
I was a bit annoyed by not knowing who is talking in our channel every time I play a game and we use Mumble, and I don’t own one of those fancy G15 “gaming” keyboards. So with the help of a friend, we made 2 little utilities: a DirectX and a OpenGL overlay holder for Mumble.
How it works:
This version spawns a full-screen always-on-top window that can act as a surface for Mumble’s Overlay feature. This is compiled x86. It has a slight transparency so you can still see some stuff behind it.
It has rudimentary multiple-screen support – it takes only one parameter, the DisplayNumber that you wish to spawn it on. It defaults to 0 which corresponds to the Primary Dispay. If you want to spawn it on a Secondary or Tertiary screen, use 1 or 2, like:
C:\Mumble DirectX Overlay Holder.exe 1
Please keep in mind this will NOT WORK with Games that run in FULL-SCREEN! You need to run the game either Windowed or Windowed Full-Screen! Also, due to the way the Mumble Overlay works, you have to run Mumble first THEN run this little utility. If your game doesn’t run in Windowed Full-Screen but runs simpy Windowed with Borders, you can force it borderless with ShiftWindow.
This version spawns a maximized black window that you can resize and place wherever you want. It’s less useful than the DirectX version, but it will work for basic purposes.
- OpenGL Version: Mumble OpenGL Overlay Window 1.0
12Changes:1.0 Initial Release
- DirectX9 Version: Mumble DirectX Overlay Holder 1.1
123Changes:1.1 Added rudimentary Multi-Screen support1.0 Initial Release
- UNPACKED DirectX9 Version: Mumble DirectX Overlay Holder 1.1. Try this if the other version (stand-alone .exe) doesn’t work. Somehow the packager screwed up.